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Learn how to texture, learn how to weight paint, learn how to bake lighting, learn how to optimize geometry, learn how to animate. Do not start with modeling characters, or you'll get depressed. I have been learning blender for 4 years, but I was never hyperfocused on it. You better be making prototypes for everything at this stage. ![]() Learn object-oriented programming in Unreal. Just dont expect to make the "new FNAF SB" game by yourself. I could even help you out if you want to. If you really want to make a game, start simple and small. TL DR: You're eitheir a troll or you have no idea how games are made and you want to make one. It shows me they dont know why and dont know game development in general.įurthermore, do you realize how complex the game is? Do you have any experience in programming? Do you expect to work on the project alone? A project of such a scale, involving realistic modelling, animation, direction, voice acting, complex programming, sound design, artwork, texturing and (Except from Steel Wool) extensive playtesting. You hope to achieve the same or do worse than Steel Wool? Third, why Unreal Engine? Can you give me any logical explanation or you just have "gud graphics Unreal engine good unga bunga" mindset? I have nothing against UE4A but it annoys me to see people that cant even argue why they chose it. Secondly, do you even understand game development? It took Steel Wool over 2 years to make a game like this - and the game didn't even come out good. #How to make a fnaf character in scratch freeUnless you're making a free fan game you will have a lot of trouble avoiding those issues. Regardless, I will choose to belive you are indeed not trolling and answer sincerely: Last edited by Iliketea3 (Jan.What exactly are you trying to achieve here? Did you just create an account to post this absurd request? You should also read the article deeper, I did explain that you needed to add costumes of the animatronics in the locations. #How to make a fnaf character in scratch codeAlso, I didn't present the moving code, the code I presented in this discussion was the camera code, the costumes switch depending on the number of the animatronic's location variable numbers. The cameras in that game wouldn't have worked if the method I gave out did not work, i'm not an idiot. then do when I receive delete (all v) of when I receive add to ok dont do this guys it wont workBoth ways work, go to this project: and click see inside, then go to the “Camera screen” sprite, then check out the code. the costumes need to be: on with no one in it, one with 1 character in it, and one with another character in it. 29, 2019 19:16:14)ĪstroRoblox wrote:dont use this method first, make a list lof all camera's in your game (list :: cam1)then obviously you need to make the camera costumes. end when green flag clicked go to front go to x: (0) y: (0) forever if then show else hide end end If you are confused, let me know, I will explain. Now create variab variables called “Cam#”, “Freddy”, “Bonnie”, and “Chica”, Here is a code example: when green flag clicked forever if then if and and > then switch costume to end if and > and > then switch costume to end if and and > then switch costume to end etc. Then, make your cams, it's good to start with the Show stage first, make the costumes of the animatronics on and not on the stage, for example: Costume 1: All three animatronics on stage, Costume 2: Bonnie and Freddy on the stage, Costume 3: Chica and Freddy on the stage. Then put in all this code: when green flag clicked show go to x: (wherever position) y: (wherever position) forever go to front if then switch costume to else switch costume to end end when this sprite clicked broadcast Now we will make the camera screen. ![]() If you want it to have different costumes representing the monitor being up or down, you may make or borrow those costumes too. Then submit some more code in this code: when I receive if then set to switch costume to repeat (number) next costume end set to else switch costume to repeat ((number) - (1)) next costume end set to set to end Then make a new sprite called, “Monitor button”, then draw or borrow a monitor button costume. Then go the “costumes” section, and count the number of costumes and subtract the number of costumes minus 1. when green flag clicked hide go to x: (wherever position) y: (wherever position) set to set to Then, Make a message called “Monitor”, and put in this code: when I receive if then end end Then grab a camera animation somehow from someone, or make one yourself, make sure the costumes are on the monitor sprite. Then make a variable called, “Monitor up?”. Adding security cams: There are several ways to make security cameras, there is one way I will shine out though: To start, Make a sprite called, “Monitor on?”. ![]()
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